EA rolls out first changes to Star Wars Battlefront 2's credit system

EA rolls out first changes to Star Wars Battlefront 2's credit system

Every match you complete nets you more credits that can be redeemed for lootboxes, and if you do better in the session, you earn more credits. EA managed to receive the "honor" of the most-downvoted comment in Reddit history following its attempts at smoothing things over. "While these are only some initial steps toward making much larger changes", the post detailed.

In recent weeks EA has been heavily criticised in the media because the way it treat it's new game, Star Wars Battlefront II, with the release of getting in-game boosts, via loot crates, which could be obtained with real money. YouTube channel BattlefrontUpdates did a quick test of the update and found that their reward following a match was slightly over 600 credits - before this change, a competent player could expect roughly half that amount.

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The end-of-round payout has been increased.

3X Credit increase daily in Arcade Mode: Players have been hitting the daily cap in Arcade Mode, which is why EA has increased the payout to give players more of an incentive to play. And lastly, players receive a free loot crate per day and now you will be able to obtain more crafting materials in these crates. You'll notice the change right away when you log in. This will be especially useful for those who want to progress further and faster, as Star Cards are the necessary components to promote your characters' abilities, weapons and gear. Finn and Captain Phasma will be joining the lineup as representatives for The Resistance and the First Order respectively. New locations and vehicles will also arrive: you can fight on the ground on the salt-covered planet of Crait in Galactic Assault mode, or take to space in the Starfighter Assault map of D'Qar (flying Tallie Lintra's RZ-2 A-wing, a vehicle you'll be seeing in the film).