EA reduces cost of Star Wars Battlefront 2's locked characters by 75%

EA reduces cost of Star Wars Battlefront 2's locked characters by 75%

However, according to Wasilczykt, "it's clear that more changes are needed". This means that Luke Skywalker and Darth Vader will now cost 15,000 credits instead of 60,000; Emperor Palpatine, Chewbacca, and Princess Leia will cost 10,000; and finally, Iden will cost 5,000. The change is effective immediately - so players who've bought the deluxe edition which unlocks tomorrow will get the new prices. In a blog post detailing what and why - spoiler: it was the hundreds of thousands of angry people on Reddit - they've announced a dramatic reduction in the cost of unlocking heroes in the game so that you can pick them in battle.

This is all way bigger than one person who worked on a game, or even one game, and it will be interesting to see what adjustments EA makes in response-if any-as the entire industry continues to figure out the best approach to taking all of our money. In EA's last Battlefront game, back in 2015, there was no unlock criteria for heroes - though there was the small issue of a season pass, with a large number of characters reserved for those who'd ponied up the extra amount.

These changes are going live today, and now DICE and EA say that they're listening for more feedback.

In fact, this Wednesday we'd like you to join us for a Reddit AMA with some of the key leads on our team.

The original story is below. I've played more than my fair share of review copies in which certain elements of the game are made available to me from the outset, and while I typically ignore these additions in favor of playing a game as close to the average consumer's experience as possible, sometimes you'll be given a few thousand more in-game credits and you can't do that much about it.

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None of this is enough to sway EA out of forcing players into a tedious grind to unlock their favorite characters, a grind that many commenters feel is created to make players give up and pay real money to get what they want. The statement explains that EA is trying to "provide players with a sense of pride and accomplishment for unlocking different heroes".

It's good news that they're already planning to adjust the rates as they go, but there's no guarantee they'll be much more reasonable than the roughly 40 hours of play now required to attain a single hero-all while not making any other in-game purchases to slow down the process. A week ago, EA claimed they would change how progression worked in the online progression of the game, due to player feedback regarding loot boxes. It's a complex system, but one you'll likely want to understand before diving into the game-or deciding whether it's worth a purchase.

Battlefront II has been criticized for EA's money-grabbing method of microtransactions but they've adjusted the loot system following fan backlash.

For more on Star Wars Battlefront 2, make sure to check back with Twinfinite. "We welcome the conversation", Wasilczyk adds. If he has seven death threats, imagine how many threats and harassing emails a more public face of the company, like former IGN Editor and current Battlefield II writer Mitch Dyer, must have sitting in their inbox.